In a post today Ryan Shwayder, a game designer for 38 studios‘ Copernicus project, posted in his blog asking where the social side of MMOGs have gone.
Oh, and the death penalties. Losing skills in UO, losing levels in EQ. If that jerkwad you were forced to group with got you killed, man were you angry. You’d remember who that dummy was and never group with them again, jotting his name down on your pad of paper under “Bad Player.” If that kind person you were forced to group with saved your ass, man were you happy. You’d remember who that saint was and always group with them again, jotting her name down on your pad of paper under “Good Player” (and “Female”).
Is this a hint of whats to come from Copernicus?
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