It has already started and the trend is scary. Big titles launching big and falling hard. Examples include: Vanguard, Tabula Rasa, and Warhammer. Not to say all are shutting down like Tabula Rasa but they are surviving with low numbers. Today I am going to make a prediction which I hope to be wrong about. A prediction that scares me. The MMORPG genre is in a rut.
It all started after the MMO boom. It was after EverQuest and a few other games finally got it right enough that the MMO genre was a boom.World of Warcraft came in with the right cards at the
right time and became a snow ball of success. Even EverQuest 2 did fairly well, as did a few other games that came out at that time. We as gamers settled into our new found genre and were loving it. We had our own gaming culture, and communities. This time period is more commonly referred to as the “Good ‘ol Times.” People were happy. We pressed through our beloved games, hit the cap, and raided our little hearts out. Then came the cataclysm (no not the new WoW expansion.) We got kind of bored of our MMO’s and went looking for something new. We found games that offered new things and followed them everyday to their launches. We took the day off, logged in the second the servers came up, grabbed our names, and played till we couldn’t play any more. After a few short weeks came the daunting realization that “I am not enjoying myself.” Now at this point many of us reacted differently. Some of us blamed it on the game. The features, the bugs, the game theory, something was wrong with the game. Soon we all realized that even though some of those things were true, the real reason was that we had changed. If these games came out before our MMO gaming experience had hit its peak we would have pooped our pizza stained pants. Some where between learning WASD keys and downing dragons we had lost something. What was it?
Blog posts over the next few years showed what gamers were wondering. “I can’t get into these other MMO’s”, “I returned to WoW”, “I cancelled my ___ account.” all topics of many blog and forums posts at that time. We were not pleased with these games and we didn’t really know why. Games launched, had huge spikes of subscribers, then plummeted to near death. Some were able to survive while others died painful and expensive deaths. Countless games went through this painful process and years of development, hard work and most importantly cash were wasted. Now I predict this trend will continue for even longer and here is why. We as gamers are sick of progression. We are sick of quests, leveling our character, and grinding for gear. Only to have an expansion come out and do it all over again. Some of us are sick of being behind the progression line, while others are sick of playing solo. We are
sick of MMO’s and we don’t even know it. The only reason we are having fun in our current game is because of the completed progression we have already accomplished. We like looking at our character and all of our accomplishments. Doing them all over to arrive at that point again seems meaningless. So when the next game comes out, we might hop in and play, but we will quit soon after. This trend will continue. Continue killing games, good games. It might even bring the genre to its knees. However yet, there is hope! Once we all realize that we are sick of progression we will be able to find what we love. But what? What is the cure to our MMO woes? …….I don’t know. I haven’t a freaking clue. My best guess is a move to more of worlds like EVE where players interact in and with. Worlds that react to players and players create the content. Sandbox MMO’s with guides for having loads of fun. That is my best guess, but that medicine will need developed and tested. To the MMO industry I say this: The genre is up for grabs, realize this problem and find a cure and you shall make a butt-load (I’m talking tabloids “Women found eating entire village of obese people” butt-load of money.
So now I turn to you the reader. What do think? Am I right? What is the cure? Lets talk.
Related posts:






